
The final recommendations of the Games Policy Summit, held on may 20th 2025 in Malmö, Sweden: Strengthen Technological, Artistic, and Operational Sovereignty in the European Games Industry. Secure essential access to talent, funding and intellectual property rights to empower European game developers in maintaining creative control and fostering resilience within the digital single market. Enhance Discoverability, Audience Development, and Market Integration for European Games. Recognise and Fund Games as Innovative, Cultural, and Civic Technologies. Build and Support Pan-European Creative Ecosystems and Collaborative Networks. Simplify and clarify public procurement pathways in sectors such as defence, healthcare, and emergency response, enabling innovative game developers, particularly SMEs, to access contracts and contribute to public service innovation. Finance tools and services that facilitate early audience testing and iterative game design, improving creative outputs and market fit prior to full release. Shift from risk-focused to rights-based digital participation policies inspired by the UN Convention on the Rights of the Child, promoting safe, meaningful access to digital culture and gaming for young people. Embed this framework within broader cultural and civic engagement strategies, positioning games as inclusive platforms that empower children and vulnerable communities to engage safely and creatively.
EditionNo. 30AuthorProf. Dr. Malte BehrmannYear2025Download PDFcreativeindustries.berlin